|Standard disclaimer: Leave your loathing of meta, World of Warcraft, or community diaries outside. If you think we should be playing your MMO instead, start a guild and write a recruitment diary. Don't leave a comment here and then get all hurtful when it isn't received with flowers and candy. This goes double for people coming in to attack guildies over other diaries or comments - STAY OUT! Link to your recruitment diary is OK though.|
|Standard advertisement: Wreck List is the Daily Kos World of Warcraft guild. We are Horde-side on the Garrosh server. To join, read this diary and visit the Guild web site to put in an application. Yes, you have to be Horde. No, you don't have to be hardcore - casuals, PvPers, and people that just want to hang out on guild chat are all welcome.|
I'm not very good at it, and have been avoiding the PvP pet battles, but I have a team leveled up to about level 11 that's designed to capture wild pets:
The aforementioned Terrible Turnip: His (hers? its?) job is to do most of the heavy lifting for capturing pets. It has an ability that boosts everyone's maximum health - both teams - so that I can get pets to 35% health and capturable more quickly. It has an attack that heals itself (yeah, I've decided to go with "it") but the real winner is its primary move, which will not reduce a critter below 1 hit point.
Clockwork Gnome: Go Archaeology! This little guy is good against Beasts, which is what many of the capturable battle pets are. I'll swap him in to soften up a tougher Beast or a Mechanical with his Railgun and/or Turret abilities.
Panther Cub: Yay, um, whatever quest I did to get this at some point. The other most common wild pets are Critters, and this little combat monster eats them. No, I'm not kidding, he gets a heal from it and everything. When I run into a Critter that's too tough for the Turnip, this is the one that chews it down to size.
So, because I've never played Pokemon and have no idea what I'm doing, I'm currently concentrating on collecting a wide variety of pets to not know what to do with. I have a lot of trouble with Aquatics because the little bastards self-heal and have attacks that are strong against one and often all of my team. Other than that, it seems to be going well.
If anyone else out there is pet battling, drop us some tips on teams, abilities, and strategies. I thought the pet battles would be simple like Pokemon, but instead it's a frustrating, near-incomprehensible mess of interacting special abilities like Pokemon.
Here's Ninotchka with the Team Kaels and Challenge Mode Report:
|Hello from Team Kaels! When last we chatted, we had just finished out the first instance of Tier 14, Mogu’shan Vaults, by demolishing the Will of the Emperor encounter. In order to relax and de-stress from that fight, which involves a lot of tank movement and alertness, we moved on to the Heart of Fear and a fight with Blade Lord Ta’yak… an encounter that involves a lot of tank movement and alertness. Oh, and dodging tornados in a slender corridor while an angry insect pours poison down on your head. We learned this fight fairly quickly, and the first time we almost all managed to get to the end of tornado alley safely we had a kill. Aside from one person who shall remain nameless who spent the last 15% of the fight lying on the floor. It’s OK. I like floors. The next fight we’re working on is Garalon. In the Heart of Fear, Bug Squishes You.
[UPDATE VIA FACEBOOK]
|Team RubiPam is at this point 3/16, but Tuesday, rather than go on to do the troll boss and get to Spirit Kings, we decided to take a look at Heart of Fear (this decision was helped by being one tank down, as the first boss is a one-tank fight.) Imperial Vizier Zor'lok is interesting and kind of fun to try - there's a mechanic that is like Atrameides in Tier 11, with the sound discs, except these are small, faster and will kill you in normal mode. Much of our time there was spent learning how to spot the spiral pattern that allow you to avoid the discs - but we did get to the next phases a few times, and on one pull had him down to 24% so it was good night of learning the ropes. We are taking tonight, Thursday, off for holiday parties and wallpaper scraping and general exhaustion, but next week we'll be back at it.
The Sat Night Massacre went extremely smoothly on the Sha last week - and we had 17 people go for a guild LFR, which was great! This week, by popular demand, we will do Ulduar after the Sha - classic raid, and the guild is still missing Alone in the Dark from our Northrend raid achievements. Also I hear rumors that someone needs something for classic weapon in there? Anyway, this is a raid that is soloable at this point I think, so should be quick and fun, as long as a few people who actually know the place come along with us.
Very clean Tab 3 report:
That's my week. For the Horde!